CandyEater
The character can eat candy to get PowerUp. He will shoot candy at Enemies(Vegetables).
Controls:
Move Left, Up, Right, Down -> WASD
Shoot:
Left Mouse Button
PowerupShoot:
Right Mouse Button
Credits:
Audios From Pixabay:
1) laserShoot_freesound_community
2) universfield-wet-squelch
3) universfield_combat_impact
4) universfield-game-bonus
3D Models & Animations:
Boy & Idle Animation -> mixamo.com
Capsicum -> https://skfb.ly/6z6Ls
Candies -> https://skfb.ly/ozGwr
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 2.0 out of 5 stars (1 total ratings) |
| Author | Rajasekar |
| Genre | Shooter |
| Made with | Unity |
| Tags | Arena Shooter |
| Content | No generative AI was used |


Comments
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The concept of the game is good and it’s kinda fun. The artstyle is good and I like the 3d models.
The camera doesn’t frame the gameplay well at all times. Make sure that the player can never go off screen, and the the player can see what they’re fighting. The sound effects are kind of annoying. There’s not enough candy compared to vegetables. Taking damage doesn’t feel very significant, and killing vegetables also isn’t very clearly communicated. The game would benefit from some game juice. Power shoot takes too long to get and isn’t actually that effective at killing vegetables. Maybe you could make the vegetables shoot you, which would make the game more interesting. Also more types of vegetables maybe.
Yeah. I felt that too. I just rushed the project without polishing. I try not
Thank you for your feedback.